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Our Story
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About me

Bonjour,

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I'm Damien LAURENT, a video game environment art designer with 20+ years of professional experience

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Here’s a bit about me


What started as a hobby — designing Half-Life 1 levels — led to winning contests like Epic’s Make Something Unreal and Ubisoft’s mapping competitions, which gave me the opportunity to work on the Splinter Cell series

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Nearly 20 years ago, I joined Arkane Studios Lyon, where I contributed to Dishonored 1 & 2 as Lead Level Architect, Assistant Art Director, and Lead Lighting Artist, helping shape both the environment art and level design of those games

I’ve also worked on titles like Bioshock 2, Wolfenstein: Youngblood, and Counter-Strike: Global Offensive

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Lately, I have served as Level Art Director at Arkane Studios Lyon, working first on Deathloop and now on Marvel’s Blade

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My areas of expertise cover

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Environmental art direction: maintaining high-quality standards, modularity, consistency, stylization, good performance, and gameplay compatibility in content creation

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Level architecture & layout creation: developing a logical and intuitive flow for players while offering high flexibility in terms of circulation options for mission designers

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Urban planning & world-building: creating a coherent and iconic urban foundation, drawing inspiration from real cities and blending them with powerful fictional elements

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Lighting: magnifying the game's content, helping to guide the player passively, and highlighting important gameplay elements​​

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Environmental storytelling: telling a story and infusing it with soul and his own spirit, with the key focus on conveying the dramas of the inhabitants and presenting the right point of view

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Visuals for marketing: showcasing the game at its best, using the game engine as well as actual content

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Team workflows: aligning efforts where needed and encouraging interdisciplinary synergy, fostering a productive, transparent, and stimulating atmosphere for the teams

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Projects

Press

© 2025 - 2026 by Damien LAURENT

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