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Our Story
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About me

Bonjour,

I'm Damien LAURENT, a video game environment art designer with 20+ years of professional experience

Here’s a bit about me


What started as a hobby — designing Half-Life 1 levels — led to winning contests like Epic’s Make Something Unreal and Ubisoft’s mapping competitions, which gave me the opportunity to work on the Splinter Cell series

Nearly 20 years ago, I joined Arkane Studios Lyon, where I contributed to Dishonored 1 & 2 as Lead Level Architect, Assistant Art Director, and Lead Lighting Artist, helping shape both the environment art and level design of those games

I’ve also worked on titles like Bioshock 2, Wolfenstein: Youngblood, and Counter-Strike: Global Offensive

Lately, I have served as Level Art Director at Arkane Studios Lyon, working first on Deathloop and now on Marvel’s Blade

My areas of expertise cover

Environmental art direction: maintaining high-quality standards, modularity, consistency, stylization, good performance, and gameplay compatibility in content creation

Level architecture & layout creation: developing a logical and intuitive flow for players while offering high flexibility in terms of circulation options for mission designers

Urban planning & world-building: creating a coherent and iconic urban foundation, drawing inspiration from real cities and blending them with powerful fictional elements

Lighting: magnifying the game's content, helping to guide the player passively, and highlighting important gameplay elements

Environmental storytelling: telling a story and infusing it with soul and his own spirit, with the key focus on conveying the dramas of the inhabitants and presenting the right point of view

Visuals for marketing: showcasing the game at its best, using the game engine as well as actual content

Team workflows: aligning efforts where needed and encouraging interdisciplinary synergy, fostering a productive, transparent, and stimulating atmosphere for the teams

Projects

Press

© 2025 - 2026 by Damien LAURENT

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